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12:T134d,<h1 style="margin-left:0px;">Airgun Calculators</h1><figure class="image"><img src="https://cms.airgunsofarizona.com/uploads/calculator_e11cbee7d6.gif" alt="" srcset="https://cms.airgunsofarizona.com/uploads/calculator_e11cbee7d6.gif" sizes="100vw"></figure><p style="margin-left:0px;text-align:center;"><strong>Handy tools designed by airgunners for airgunners!</strong></p><div class="raw-html-embed"><div class="spacer clearfix">
<hr>
<p>&nbsp;</p>
<p><span style="font-size: medium;"><b>Energy calculated from velocity and pellet weight at a given distance.</b></span></p>
<form name="energy"> <b>Pellet Velocity:</b> (in fps) <input type="text" name="fps" size="4"> <br> <b>Pellet Weight:</b> (in grains) <input type="text" name="grains" size="4"> <br> <input type="submit" onclick="alert('Energy is: ' + (Math.round(document.energy.grains.value * document.energy.fps.value * document.energy.fps.value / 450240 * 100) / 100) + ' ft/lbs'); return false;" value="Calculate Energy" class="btn btn-primary mt-3"> </form>
<p>&nbsp;</p>
<hr>
<p>&nbsp;</p>
<p><span style="font-size: medium;"><b>Velocity calculated from a known energy rating and pellet weight.</b></span></p>
<form name="Velocity"> <b>Muzzle Energy:</b> (in ft/lbs) <input type="text" name="energy" size="4"> <br> <b>Pellet Weight:</b> (in grains) <input type="text" name="grains" size="4"> <br> <input type="submit" onclick="alert('Velocity is: ' + (Math.round(Math.sqrt((document.Velocity.energy.value * 450240) / document.Velocity.grains.value) * 100) / 100) + ' fps'); return false;" value="Calculate Velocity" class="btn btn-primary mt-3"></form>
<p>&nbsp;</p>
<hr>
<p>&nbsp;</p>
<p><span style="font-size: medium;"><b>Ballistic Coefficient calculated from retained velocity measurements at two distances.</b></span><br>Courtesy of Steve_in_NC</p>
<form name="BC"> <b>Velocity at Near Distance:</b> (in fps) <input type="text" name="V1" size="4"><br> <b>Velocity at Far Distance:</b> (in fps) <input type="text" name="V2" size="4"><br> <b>Nearest Distance:</b> (in yards) <input type="text" name="D1" size="3"><br> <b>Farthest Distance:</b> (in yards) <input type="text" name="D2" size="3"><br> <input type="submit" onclick="alert('Ballistic Coefficient is: ' + ((document.BC.D2.value - document.BC.D1.value) / (8000 * Math.log(document.BC.V1.value / document.BC.V2.value)))); return false;" value="Calculate BC" class="btn btn-primary mt-3"> </form>
<p>&nbsp;</p>
<hr>
<p>&nbsp;</p>
<p><span style="font-size: medium;"><b>Retained velocity at point of impact calculated from BC, range to target, and muzzle velocity.</b></span><br>Courtesy of Steve_in_NC</p>
<form name="Retain"> <b>Muzzle Velocity:</b> (in fps) <input type="text" name="MV" size="4"><br> <b>Range to Target:</b> (in yards) <input type="text" name="R" size="3"><br> <b>Ballistic Coefficient:</b><input type="text" name="BC" size="5"><br> <input type="submit" onclick="alert('Retained Velocity at Target is: ' + (document.Retain.MV.value / Math.exp(document.Retain.R.value / (8000 * document.Retain.BC.value))) + 'fps'); return false;" value="Calculate Retained FPS" class="btn btn-primary mt-3"></form>
<p>&nbsp;</p>
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<p>&nbsp;</p>
<p><span style="font-size: medium;"><b>Wound Channel Depth / Penetration Calculator</b></span><br>Courtesy of Steve_in_NC</p>
<form name="Depth"> <b>Pellet Weight:</b> (in grains) <input type="text" name="G" size="4"><br> <b>Pellet Velocity at Point of Impact:</b> (in fps) <input type="text" name="V" size="4"><br> <b>Pellet Caliber:</b> (in inches, ie. .177 or .22) <input type="text" name="C" size="3"><br> <input type="submit" onclick="alert('Penetration Depth (inches of flesh) is: ' + ((document.Depth.G.value * document.Depth.V.value / (53014 * document.Depth.C.value * document.Depth.C.value)))); return false;" value="Calculate Depth" class="btn btn-primary mt-3"> </form>
<p>&nbsp;</p>
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<p>&nbsp;</p>
<p><span style="font-size: medium;"><b>Inclined Shooting Correction Calculator</b></span><br>Courtesy of Steve_in_NC</p>
<form name="Incline"> <b>Inclination Angle:</b> (0 degrees = horizontal shot, 90 degrees = pure vertical) <input type="text" name="A" size="4"><br> <b>Line-of-Sight Range To Target:</b> (in yards) <input type="text" name="Y" size="4"><br> <b>Ballistic Coefficient:</b> <input type="text" name="BC" size="3"><br> <b>Muzzle Velocity:</b> (in fps) <input type="text" name="V" size="3"><br> <input type="submit" onclick="alert('Holdunder Amount: ' + (193 * (34500 * document.Incline.BC.value * (Math.exp(document.Incline.Y.value / (11500 * document.Incline.BC.value)) - 1) / document.Incline.V.value) * (34500 * document.Incline.BC.value * (Math.exp(document.Incline.Y.value / (11500 * document.Incline.BC.value)) - 1) / document.Incline.V.value))* (1 - Math.cos(document.Incline.A.value * 3.1415926 / 180)) + ' inches'); return false;" value="Calculate Holdunder" class="btn btn-primary mt-3"> </form>
<p>&nbsp;</p>
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